In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
- Duke: Take three coins from the treasury. Block someone from taking foreign aid.
- Assassin: Pay three coins and try to assassinate another player's character.
- Contessa: Block an assassination attempt against yourself.
- Captain: Take two coins from another player, or block someone from stealing coins from you.
- Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
- Income: Take one coin from the treasury.
- Foreign aid: Take two coins from the treasury.
- Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
(722301926246)
SKU | 722301926246 |
Barcode # | 722301926246 |
Brand | Indie Boards and Cards |
Shipping Weight | 0.1800kg |
Shipping Width | 0.120m |
Shipping Height | 0.050m |
Shipping Length | 0.160m |
Shipping Cubic | 0.000960000m3 |
Fun for a bit
By: Jacob on 15 September 2021I think Coup is a very fun game, especially since I like messing with people's heads. It's a game with a lot of deception. Players get two characters, each character has their own ability that the player holding them can use. However, the player does not need to actually have that card, only claim that they do. Players, just like in the card game Cheat, can challenge a player to call their bluff. My only issue with Coup, is that it's very easy to get to a point in the game where playing well and playing successfully will get you a loss, just from the way the game works. However, it's still a lot of fun, and even when I get upset at the game and don't want to keep playing, I'm still able to find fun in it.
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